Warrior
- Defensive stances combined with defensive Item Spells can offer protection.
- The elite skill Spirit's Strength makes a Ritualist melee attacker much more threatening, but take care with the Ritualist's light armor.
Defensive stances from the Tactics line combined with defensive Item Spells can offer protection against foes. Shouts such as "Shields Up!" or "Watch Yourself!" can provide defensive benefits to most of your party. The elite skill Spirit's Strength can be used for a large damage boost combined with a melee weapon and warrior Attack Skills to function like a warrior.
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Ranger
- The Ritualist's primary attribute, Spawning Power can be used to reinforce nature spirits.
- Serpent's Quickness and Quickening Zephyr can reduce the lengthy recharge times on Binding Rituals.
- A Ritualist Primary can generally out pace a ranger when using Weapon Spells. The higher energy regeneration and larger energy pool allows easier upkeep.
- A Ritualist can use skills such as Splinter Weapon or Warmonger's Weapon along with Barrage to create deadly AoE (Area of Effect) damage.
The Ritualist's Spawning Power can be used to reinforce nature spirits with additional health.
Serpent's Quickness or Quickening Zephyr can reduce the lengthy recharge times on Spirits in place of Ritual Lord to use another elite. Ranger traps can be used to protect vital spirits or allies.
Weapon spells like Splinter Weapon and certain Bow Attacks like Dual Shot or Barrage can provide spiking potential.
Many running skills like Storm's Embrace, Natural Stride, and Storm Chaser can be used.
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Monk
- Ritualists lack hex removal skills, and can benefit from the expanded condition removal from monk skills.
- Most Healing Prayers skills do not heal well without Divine Favor, and most Protection Prayers are outpaced by protective Spirits.
Monk skills can provide additional condition removal and give the ritualist hex removal. Skills such as Martyr or Draw Conditions can be used with Resilient Was Xiko and Resilient Weapon to put conditions on a single person best able to handle them.
Attuned Was Songkai can be used to spam Heal Party or high costing Protection Prayers spells.
Smiting Prayers skills like Zealot's Fire can be used with spammable weapon spells like Vengeful Weapon to help the ally and punish melee foes who are harassing spell casters or melee characters who are taking damage.
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Necromancer
- Spawning Power makes undead allies less threatening compared to a primary Necromancer, but with good survivability due to high health.
- Explosive Growth is a useful way to add damage when summoning minions, particularly with Animate Bone Minions.
- Spirit's Gift is also good to use while summoning minions as it will help keep your team alive as well as your minions.
- Boon of Creation assists greatly with energy management, and with Animate Bone Minions it can turn a profit in energy.
Spawning Power can provide more health to minions at the cost of lower level minions. Spawning Power skills can make great use of minion creation skills to add damage and energy management when summoning minions in a large group and the use of skills like Death Nova to damage foes when minions fall in battle(also with the help of Dark Bond to redirects damage dealt to you to one of your minions) which is common in Minion Bomber builds.
Attuned Was Songkai and Awaken the Blood(+2 to Blood & Curses) could be used to spam Life stealing spells in Blood Magic line or spam curses.
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Mesmer
- Mantra of Concentration and Mantra of Resolve can protect against interrupts.
- Arcane Echo can be used to increase the damage potential of channeling builds and Ritualist farming with Vengeful Was Khanhei.
- The Mesmer skill Signet of Midnight can blind yourself indefinitely, taking advantage of Resilient Weapon, Resilient Was Xiko and Sight Beyond Sight.
- Physical Resistance for melee protection.
Ritualists can make use of mantras to gain armor against elemental attacks and gain whenever hit by elemental attacks. Mantra of Resolve is used to protect against interrupts which is useful when summoning spirit. Arcane Echo is used to increase the damage potential of channeling magic builds and enable ritualists to farm with Vengeful Was Khanhei effectively.
They can also make use of stances like Physical or Elemental Resistance and an addition of hex removal. Also, mesmer interrupts make a nice addition to the three ritualist interrupts.
The Mesmer skill Signet of Midnight can be to blind the user and the foe while taking advantage of Resilient Weapon and Resilient Was Xiko.
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Elementalist
- Glyph of Renewal can be used to speed weapon and item spells, although this does not work on binding rituals.
- Glyph of Lesser Energy is useful in reducing the cost of your more expensive spells and binding rituals.
- Several knockdown skills like Earthquake and Meteor Shower benefit greatly from Earthbind.
- An Elementalist's wards can reinforce a defensive spirit wall, although most wards do not affect spirits.
Air Magic skills can be used to inflict damage with armor penetration or conditions like weakness from Enervating Charge or Glimmering Mark which can be combined with the Channeling Magic lightning spells for an effective blinding ritualist. Many glyphs can be used to reduce recharge time and energy cost on spells in the ritualist's lineup or to help spread item and weapon spells. Note that binding rituals are unaffected.
Several knock down skills from the Earth Magic line can benefit greatly from Earthbind spirit.
Ward spells can help protect the party in addtion to a defensive spirit like Union to stay alive longer. Ward Against Foes can be used to slow down melee foes that are aiming to destroy the spirit. Note that wards do not affect spirits.
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Assassin
- The Ritualist/Assassin can use skills from the Shadow Arts line in evading and escaping from attacks.
- The Assassin skill Spirit Walk allows efficient travel between spirits.
- A player may not Shadow Step while holding an item. In this way a Ritualist can bomb targets by using a recall skill and forcing the item they are holding to automatically drop.
Assassin skills from the Shadow Arts line is used primarily for mobility purposes to evade and escape from attacks with Dark Escape, Death's Retreat, and Return allows to shadowstep to a safer location or for defensive purposes with skills like Feigned Neutrality and Shroud of Distress. Note that shadowstepping will cause a bundle item like an urn and ashes to drop which can be used as an advantage depending on the bundle being held.
Spirit Walk allows efficient travel between spirits to use skills that require the ritualist to "touch" their spirits to work or to just escape to spirit that may not be near the foe. Swap allows the ritualist to switch places with a spirit like Destruction, Shadowsong, or a minion while escaping from the foe.
Spirit spammers can make use of Assassin's Promise to increase mobility by recharging slow recharging spirits with energy return provided that the hexed foe is killed in time.
Spirit's Strength can be combined with daggers and dagger attack skills for a large damage boost to function more like an assassin than a ritualist.
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Paragon
- Vocal was Sogolon combines well with paragon shouts, as it makes them last longer.
Vocal was Sogolon can be used to make all shouts and chants last longer. There are many good candidates within the Motivation line that will give healing and energy to the party. Signet of Synergy could be used as a substitute Ghostmirror Light as Ritualists usually do not utilize enchantments.
The command skill "Stand Your Ground!" can be used to provide armor for nonmoving allies, mainly spell casters. "Help Me!" could be used to make other allies' Spells targeting you cast 50% faster last longer just in case you’re being targeted.
The leadership skill Hexbreaker Aria can be used as an unlinked conditional hex removal.
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Dervish
- Splinter Weapon on a scythe can provide enormous killing power in PvE, just make sure you are well protected if you want to tank this way.
Ritualists can make use of skills from the Wind Prayers attribute like Featherfoot Grace to move and remove conditions quicker. Earth Prayers such as Veil of Thorns can be used to cripple the attacking foe and escape.
Spirit's Strength can be combined with a Scythe and Scythe attack skills for a large damage boost to function more like a melee fighter than a ritualist.